Bake Normals from High to Low Poly in ImageΒΆ

The operator Bake Normals from High to Low Poly in Image bakes source mesh objects to a target object. It is a convenience operator that simplifies the workflow of baking details from high poly objects to a low poly object with a transfer entry. It creates the necessary transfer entry with the selected mesh objects and change the bake type to Normal in the transfer list.

Usage:

  • Select the source mesh objects (high poly objects) and select the target object (low poly object) last.

  • Execute the operator Bake Normals from High to Low Poly in Image

  • Configure the size of the target image

  • Click on OK

  • Execute the operator RGBA Bake