Transfer Entry

../_images/transfer_entry.png

A transfer entry

A transfer entry has 3 sections:

  • The source which is on the left. It contains the source material mode used to setup the bake.

  • The target which is on the right. It contains the target object and the target image or color attribute name and the option to transfer color and alpha.

  • The settings are shown when the gear icon on the right is pressed. It contains multiple settings to adjust the bake.

A transfer entry have the following properties:

  • An arrow in top-left corner to expand or hide the transfer entry

  • A label which can be edited on the top-left corner

  • A selected state on the right

All selected transfer entries will be processed.

Transfer mode

The transfer mode is a shortcut to access the Object Bake Settings Use Selected to Active property.

Target mode

The target mode can be changed in the Object Bake Settings.

There are 2 target modes:

Images Textures

The source will be baked in each target material subentry which can have a unique target image or share a target image

Color Attribute

The source will be baked in a color attribute

Note

  • Changing the source or target objects and adding or removing materials to a mesh object will clear all source and target options related to the mesh object registered in the transfer list. It is advised to create the necessary materials before creating a transfer entry in the transfer list.

  • Each source material subentry must have a defined source material mode.

  • If the target mode is Images Textures, the target material subentries can have no target images but at least a single target material subentry must have a target image.

  • If there are multiple target image slots in a transfer entry, a global target image slot will be shown and can be used to assign multiple target image slots with the same target image.

  • If there are unsaved changes in an image, the color space or alpha mode cannot be changed.